![]() The release of this information has prompted people to speak out against G2A once again with perhaps the loudest voice coming from Charlie Cleveland. At the time of writing, only 19 developers have joined the cause: G2A also announced that they’d develop a “key-blocking tool” but due to the system being expensive to produce, they would only develop the tool under the condition that over 100 developers signed up for the feature. G2A has made moves to try and quell stolen keys by publicly stating they’d pay back ten times the amount of money developers lost as a result of fraudulent keys but only if developers were able to prove that keys were stolen, shifting the responsibility back onto the game studios. ![]() G2A responded by stating they were taking steps to solve the problem and publicly announced that they’d pay back 10x the money developers had lost as a result of pirated keys.įollowing on from the tweets Mike Rose, previously of tinyBuild, posted earlier this year, Charlie Cleveland, founder of Subnautica development team Unknown Worlds, recently took to Twitter to air his grievances with G2A, stating that the website owes his studio $300,000 to make up for lost revenue. G2A isn’t exactly a beloved website and while many players who don’t mind a bit of grey-market dealing don’t mind buying excessively discounted games, the developers who made those games have never been too happy with G2A’s business model that often sells illegal and stolen keys.Įarly this year a whole bunch of developers and publishers spoke out against the shady marketplace and said it would be better if players simply pirated their games rather than buy stolen codes from G2A because once those codes are discovered to be illegal, the developers are the ones that lose money replacing them rather than marketplace that sold them. Founder of Unknown Worlds Charlie Cleveland took to Twitter to challenge G2A regarding what many believe to be inconsequential policy changes.
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